Friday, May 3, 2013

Ragnarok Online 2 Sorc: AGI or INT?

I just made a post to a similar question in the Priest forum earlier today.

To pull part of the info from it,
View Postsynesthetic, on 24 February 2013 - 10:03 AM, said:
each point of int only gives you 2 matk, whereas agi gives you 4 crit stat (not %). Let's math.


What are we really comparing? What do these stats add up to?

Your crit rate is supposedly calculated as follows (where "Stat Value" is your agi*4):
rate % = (Stat Value / (400 * (1.05^(character level - 1)))) * 100

So let's plugin for a Lv.50 character and rewrite that, for simplicity.
rate % = ((agi * 4) / 4368 ) * 100
"" = agi * 0.0916


50 agi -> 4.58% crit rate
50 int -> 100 matk
50 vit -> 300 HP (in case you were considering)

You'd also have enough leftover stat points to bring up a second stat to 26, I think. And people seem fine with a 40/40/8 build (i.e. they get enough vit from gear+cards, etc.), spending those leftover points on vit, which is a pretty negligible 48 HP, so let's just pretend you won't be getting vit at all and are instead going for pure output with a 50/26 build of some sort.
You'd be comparing between these two stat scenarios then.
50 agi, 26 int -> 4.58% crit rate, 52 matk
26 agi, 50 int -> 2.38% crit rate, 100 matk

(40 agi, 40 int, 8 vit -> 3.66% crit rate, 80 matk, 48 HP)

So at its extremes, it's a difference of 2.2% crit rate vs. 48 matk.

And by endgame, with matk getting up to 2k, 48 matk amounts to 2% of that, or less.
Your stats don't mean much compared to your gear.

I can see justification for a FS priest to get int over agi. But for a sorc, I would think that crit would be more important, regardless of what build you're running.
If you're a FS sorc, then maybe you'd want that extra 2.2% crit so you can proc Earth Arms' HoT effect more reliably.
If you're DPS, then consider the train of thought described in this other math-y thread.

Either way, 2% isn't much to sweat over. 

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