Showing posts with label Analysis. Show all posts
Showing posts with label Analysis. Show all posts

Thursday, June 13, 2013

Ragnarok Online 2 Mark of Genocide Analysis

Hi Guys! I’ve been reading a few skill/stat guides/threads for Thief/Assassin class and noticed that there’s a debate on whether maxing out Mark of Genocide or leaving it at level 1. Few says to max it and other players (ignorant players if you ask me) even say your a “noob” for not maxing it. Others says its good at level one. so lets do the math shall we.
First, lets look into the skill:
Mark of Genocide (Buff):
Description: Increases Critical Rate of all Party and Attack Squad members by:
Level 1: 0.4% for 30 mins
Level 5: 2.0% for 30 mins
Now we may have two different versions of computing this depending on the person reading and understanding the Description of the skill. 1st interpretation may be that it adds as is, example will be 10% (your critical rate) + 0.4% (MoG Buff). the other one is that, it will add the percentage of your critical rate to your current critical rate. example: 10% (your critical rate) + [10*0.004] (MoG Buff). the second one will yield a lower result as you can see now. but we will include that in our analysis later, just for the heck of it. haha!

Wednesday, June 12, 2013

Ragnarok Online 2 Tank Class Skills Analysis

Alright so I’ve been doing a bit of research for a friend of mine that I’ve known and played MMOs with for a LONG time. He was planning on making a tank of some sort in OBT, and asked me to look into the different nuances of the tank classes and do a bit of theorycrafting for him (mostly because the large part of the joy I get out of MMOs is just that, making charts, spreadsheets etc to maximize DPS, threat generation, healing efficiency, boss strats, that sort of thing). I’ll start with initial information that can be gathered simply from the RO2 skill simulator.

Wednesday, May 22, 2013

Ragnarok Online 2 Assassin and Thief Skills Analysis


Table of contents
  • Introduction and purpose
  • Theory basis
  • Combo Points and Combo Training / Mastery
  • Consuming Skills
  • Generating Skills
  • Utility Damage Skills
  • Buffs
  • Usage Ratio
  • Conclusion
  • Word from the Author
Introduction and purpose
This is an in-depth analysis of the Assassin and Thief skills, providing an overview of how much damage each skill(point) will provide with the intention of optimizing Assassin DPS builds and build paths.
The information presented will be extensive and detailed. If you spot any errors, please let me know and I’ll correct them.