Ragnarok Online 2 Raids and Parties Guide by 2pid2pid
Greetings guys, just writing this guide out of boredom hope you guys enjoy it. I suggest you guys try the arena out and gain some Battle experience first before you start reading this guides.
Strategies
Main Tank - Lure it and build up Threat. Dodge all the aoes and drag the boss out of the aoe for melee DPS to maximize their burst damage.
Off Tank - Your job is to ensure all the Adds look for you. To do so, (spam Red potion) (reason behind this is, Red Potion > Healing > Threat in terms of luring Adds)
Melee DPS - Be catious about your HPs, if Front doesn't have LOR, make sure you keep yourself Survive all the time.
Priest - Keep up with Heal/ Aspersio / Ulti heal/ Bubble on Main Tank, 2nd priest are assigned to Heal Sub tank or Off Tank.
Sorceress - LOR depends where your raid leader assign you.( Either Melee or Range Group) DPS when the situation is not critical, Deluge when Everyone hp are below 70% Assist Heal*when prz busy*
Range DPS - Start your burst Damage After 10 seconds (for Main Tank to Build up Threat). Wizard are require to help AOE adds when Off Tank lures it.
^ every single Classes need to learn how to react upon AOEs, Adds.
^ On circle Aoe, Move out of it (Fire Ring, Ice Ring,Poison Ring, Electric Field, Red Electric Field,Single Wave )
^ On Adds, Leave it to Tanks
^ On AOE like Gearbog, Driller, Pertus, Deluge it.
Basically a standard group that able to down 6/7 of the arena. (as for hardcore you can do w.e form you like)
1 Main Tank (Monk,Knight,BM)
1 Off Tank (Monk,Knight,BM)
1 Wizard
1 Sorceress
1 Sorceress (Again LOR/Deluge)
1 Priest
1 Priest (Again as in Heal Off tank/Mates)
1 Ranger (buff me please)
^ Standard, enuf say
Last 2 would be,
1 Rogue (MOD, but it only works for rogue T_T, and 2% crit)
1 Assassin (DPS DPS DPS, and 2% crit)
1 Warrior ( Imma Off Tank with AOES, and Battle howl if there is no Knight)
Or W.E you like, suggest a dps ^ as in vador/Giant Driller as a minimum requirement.
Standard HP (to avoid 1 hit ko)
Main Tank for Knight/Monk 6k above, BM 8k above. After buff
Healer/DPS 4.5k above. After buff
*PVE Arena*
1st Boss -Gearbaz-
-Whirlwind AOE - Similiar aoe to Xeno Spider, Giant Driller.
-Spin Attack - Melee Range, 2k~3k. (Usually on Tank)
-Summon Flying Gear - Adds, 1k per hit (not really sure, cuz they die.. too easy)
-Enrage I: Buff overall Damage, is deadly when it buff and Whirlwind, usually wipe out for 4.5k HP below
Strategies - Break into two group
Melee Group
Main Tank make sure it does not face your Range Group
Off Tank Help clear Adds, Stay away from Spin Attack and Dps from Behind/Side of the boss
Melee Dps help clear Adds, Stay away from Spin Attack and Dps from Behind/Side of the boss
Range Group
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
DPS Sorc help DPS, Deluge when Whirlwind AOE
FS Sorc Help Heal, LOR, Deluge When Whirlwind AOE is casted
Ranger DPS boss
Wizard Help Aoe Adds
2nd Boss -Entraion- Enuf say, eat my Wave
-Headbutt Attack : Aoe that hits everyone, 2~3k damage.
-Single Wave : A Single Wave that hit whoever stand behind the main tank.
-Poison Ring : Walk away this Ring to lessen the pressure of a priest healing you ( it doesn't matter how good you can out-tank the PS, It matters when your priest are unable to out-heal the dmg)
-Summon Bug : 16k hps adds that heal Entraion
-Enrage level 1 : gotta check later.
-Silence level 1: Silence for 5second (usually on Main tank)
Strategies - Break into two group
Melee Group
Dodge Poison Ring
Main Tank make sure boss does not face Range group, Adjust position when Poison Ring is casted
Off Tank Help clear Adds, Stay away from Poison Ring and Dps from Behind/Side of the boss
Melee Dps help clear Adds, Stay away from Poison Ring and Dps from Behind/Side of the boss
Range Group
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
Sorc Dps, Deluge when he cast Aoe, and Deluge beforehand on 10% hp left
Ranger DPS boss
Wizard Help Aoe Adds
3rd Boss -Vador Z, Vador Y- RRRRRRRAGE QUIT 10minutes
-Vador Blue- (vador Y)
-Clamp Attack : a single Stun hit on single target, (usually target on Off Tank)
-Fire Ring : DOT, 1k above, depends on defense
-Summon Vador I: Boss HPs 70% and HPs 30%. 35k hp Adds, 400 per hit.
-Enrage II: When Two Brother got seperate for long period, it will rage. boost overall damage. (50m or more)
-Enrage III: After 10mins, you are dead Meat.
-Vador Red- (Vador Z)
-Machine Gun : a multiple hits on single target, (usually target on main tank)
-Ice Ring : Boss Below 80% hp will cast, Dot, 1k above, depends on defense, It Freeze people whoever stand on it too long.
-Summon Vador II : hp 40% will summon, 80k HP.
- Enrage II: When Two Brother got seperate far for a certain period, it will rage. boost overall damage. (50m or more)
- Enrage III: After 10mins, you are dead Meat.
Overall Process
(P.S, you can do Red 1st only change to Blue) Reason why prefer Blue over Red is, it will add pressure to overall play game when Ice Ring are cast, more pressure.
Down Vador Blue to 70k~40k, then switch target to the Vador Red one.
Down Vador Red ASAP, then change to Vador Y (ish better that Vador Blue left 10k by then)
Never ever seperate those two more than 50m above. or it will Buff Enrage II
or Else, after 10 minutes, prepare to get wiped. This Boss require to maximize damage on the boss.
Strategies - Break into two group
Melee Group
Dodge Fire Ring
Main Tank require to adjust position from Fire Ring/Ice Ring and space for Melee to dps
Off Tank DPS as usual, Stay away from Fire/Ice Ring, Red potion yourself and lure to Range Group to aoe (Vador I), Provoke Vador II and keep it on your side
Melee Dps help clear Adds(vador I), Stay away from fire Ring and Dps
Range Group
Dodge Ice Ring (alert when start hitting Vador Red)
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
Sorc Dps, Deluge when overall Range Group hp fall below 80%
Wizard Help Aoe Adds (vador I), DPS Boss when cleared
Ranger DPS boss
4th Boss -Xeno Spider- Hammer Hammer hammer..
-Mana Suction - usually on main tank
-Hammer Aoe - Hit and stun everyone on boss sign. 4k~4.4k
-Summon Bomber - Adds, deal 1k above on close range.
-Summon Repairer - Below 60% HP, 110k. heals Xeno Spider
-Twins Hammer Aoe - Below 15% hp, will do Hammer Aoe twices. 4k x2, Only cast once.
-Red Electric Field - DOT 1k above
Strategies - Break into two group
Melee Group
Dodge Red Electric Field
Off Tank Help clear Bomber/ Repairer since it move very slow pace, Dps Boss after adds is cleared
Melee Dps help clear bomber / repairer, Dps Boss once adds is down
Range Group
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
DPS Sorc help Dps, Deluge when overall Range Group hp fall below 80%, or after hammer Aoe is casted. Deluge Beforehand when boss reaching 10% hp, Twins Hammer aoe coming.
FS Sorc help heal, Deluge same as DPS Sorc
Wizard Help Aoe Adds (vador I), DPS Boss when cleared
Ranger DPS boss
5th Boss -Giant Driller- the summoner
- Driller EX- Similiar aoe to Gearbog, Giant Driller, Machine, Deluge it (CD around 20 seconds)
- Mid-Range Circle Ring - Deal 2k above damage in Middle Range.
- Summon Golem I: HP 15k, dealing 500 per hit. (spawn more than 8 over time)
- Summon Golem II : HP 50k, dealing 500 per hit. (spawn one at over time)
- Summon Driller : HP 30k, dealing 1k above per hit. (spawn two over time)
- Summon Rat Repairer : Boss below 40% Hp, HP 45k, healing Giant Driller
- Earthquake : DOT 3k Above in aoe, deadly skill
- Enrage III: Similiar to Vador Y,Vador X. It will Rage if your dps are too slow.
Strategies -Split it into two group
Melee Group
Dodge Earthquake
Stick as close as possible, to avoid getting hit by Mid-Range Circle Ring
Main tank got to adjust not too far from the group (save time and distance from luring the adds to Range) (protection Ki,Shield Fortess, Feral Defense on Driller EX)
Off Tank are require to Red potion when Adds spawned, And drag it to Range group for (wiz /soc to aoe it ASAP) (protection Ki,Shield Fortess, Feral Defense on Driller EX)
Melee Dps will help aoe or Hit the boss in Very Very Close Distance
Range Group
Dodge Earthquake (beware)
Priest Heal from far range, not middle range, around 25m away from tank Assumption/Max heal in critical situation
Sorc DPS help LOV, Deluge when Driller EX is casted.
FS Sorc Help LOR/ Deluge when Driller Ex is casted.
Wizard Help AOE and dps boss after Adds are clear. Frost Nova if adds are hitting Priest
Ranger just dps boss
6th Boss -Pertus- My adds will numb you
- Lazer BEAM! - Randomly target, Single, and deal 2k ~3k depends on your defend.
- Summon Bug I - Bug that have debuff, Slows and maybe skill cd longer
- Summon Bug II - Bug that have debuff, slow, cd, Splash attack + silence. (beware not to lure it to healer)
- Freeze Screen Attack - freeze everyone and aftershock 3k above with a stun 2 seconds (CD roughly 30 seconds)
- Electric Field - DOT 1k above in aoe
Strategies - Split it into two group
Melee Group
Dodge Poison Ring and Electric Field
Main tank got to adjust alittle far from the group (save time and distance from luring the adds to Range)
Off Tank Deal to two situation,
Situation 1: Bug I spawned,lure it to Range and clear it ASAP
Situation 2: Bug II spawned, lure it to mid range and clear it ASAP (If not cleared, Red Potion it and run a big circle around the Range Group)
Melee Dps will help aoe or DPS the boss
Range Group
Priest Heal, Assumption/Max heal in critical situation (Freeze attack)
Sorc DPS help LOV, Deluge when Freeze Screen Attack is casted.
FS Sorc Help LOR/ Deluge when Freeze Screen Attack is casted.
Wizard Help AOE and dps boss after Adds are clear. Frost Nova to deal with Situation 2 (refer to Melee Group)
Ranger just dps boss
*Baphomet Garden*
1st Boss Blue Bull
Blue Tornado - DOT 1.5k~2k, Deadly, walk out of it.
Smash Attack - Area that hits 3~3.5k
Summon Small Lizard - 60% normal hits 800~1k
Summon Red Bull - 40% below, 175k hps, normal hits 800~1k
Overall Process
Blue Bull > Blue Tornado > walk of out it
Blue Bull > Smash Attack > out heal the damage
Blue Bull > Summon Red Bull > off-tank taunt it, or Main Tank tank both if geared
Blue Bull > Summon Small Lizard > kill it or leave it
60% will summon small lizard, kill it or not, 50% will spawn an ally lizard to help you out on the battle. (just like killing moonlight bonus attack)
40% will summon red bull, tank it but focus on the Blue Bull until it down, after this kill it.
2nd Boss Red Bull
Red Whirlwind - DOT 1k~2k, the different of this and Blue Tornado is, this much smaller but it chase after people.
Summon Savage babe - 60% normal hits 800~1k
Slow Attack - movement speed decrease, deadly when combo with Red Whirlwind
Summon Blue Bull - 40% below, 175k hps, normal hits 800~1k
Overall Process
Blue Bull > Red whirlwind > walk in 1 direction and never walk back to it.
Blue Bull > Summon Blue Bull > off-tank taunt it, or Main Tank tank both if geared
Blue Bull > Summon Savage Babe > kill it or leave it
60% will summon Savage Babe, kill it or not, 50% will spawn an ally Savage to help you out on the battle. (just like killing moonlight bonus attack)
40% will summon Blue bull, tank it but focus on the Blue Bull until it down, after this kill it.
3rd Boss Humbaba
Hug Attack - 1.5k~3k depends on yout defend
Cursed Black Circle - DOT 1k~2k, Similiar to Ice Ring, will bind when you stay too long
Entrap - Bind the main tank for 5 seconds
Silence Attack - Silence on single target, or sometimes aoe
Red Wave - 4k~6k attack, deadly with humbaba adds buff, main tank are suggest to stay out of it.
Enrage III - buff himself with abnormal attack/defend/skill cooldown. 7~10minutes.
Summon Deviruchi - 16k hp adds with 700~1k damage
Adds on the map
Humbaba Pleasure - no idea.. (just kill this)
Humbaba Fury - Buff the Boss in certain range, within 15m (need more confirmation)
Humbaba Patient - Heal the boss when it dies
Overall Process
Humbaba > Hug Attack > keep healing main tank
Cursed Black Circle - walk out of it
Entrap > Assumption if main tank is dying
Silence Attack > shield fortress, protection ki, feral defend if healer is silenced
Red Wave > Main Tank make sure the boss always face you, Range group make sure you always face behind the humbaba
Summon Deviruchi - Off Tank, Wizard clear it ASAP
Enrage III > lack of dps, time to change a team i guess? or try other method
Strategies
Main tank Lure the Boss Humbaba to the left corner, make it doesn't faces your range group. ( Move left or right, so it will Red wave to Side, not to your Range Group)
Healer follow up the Main Tank, Sub healer can heal off tank that tanking the 3 adds.
Dps focus on Humbaba Pleasure, once Pleasure is down, Let the off tank lure to right corner, or more than 20m from the boss to avoid buff.
Dps on Boss humbaba and kill Deviruchi Adds when it spawned (suggest 1 tank that eat red pot and kill it in aoe), ignore Humbaba Fury and humbaba Patients and let the off tank to tank it.
Off tank keep tanking 2 adds (fury +patients) DPS hit boss, or aoe Deviruchi, and Main Tank keep Boss face away from Range Group + dodge skills
Last Boss Baphomet
Scythe Attack - 1k~2k depends on defense
Black Whirlwind - DOT 1.5k ~2k and it last for 10 seconds, Deadly if you got caught in it
Lord of Vermillion (blue aoe) - cast when the hp are below 50%, 4k above damage, Target a single target with a blue lightning circle on it, whoever caught into it will get hit as well.
Summon Baphomet JR - Around 70% hp will summon, 800~1k per hits
Summon Vegence Hollow (forget the nick) - After Baphomet JR, around 60% hp. 1k~2k, move in very slow pace.
Death Scythe Attack - 3.5k~4.3k, Target on the second, third highest threat player, range dps are advice to stay away from healer
Adds in Baphomet area
Red Bull - Aoe slow Skill for 5 second, and 700~1k damage
Blue Bull - 700~1k damage
^ forget which doing slow, i guess is red one since the previous boss that can slow is red one ><
Overall Process
Baphomet > Scythe Attack > just heal main tank
Baphomet > Black Whirlwind > keep running in a big circle for 10 second, i suggest all player stay out of it like 10m to avoid any invinsible Black Whirlwind happens (yes sometimes the BW deceive your eye even it doesn't reachs you)
Baphomet > Lord of Vermillion > walk away from your comrades and the rest stay ouf of that aoe
Baphomet > Summon Baphomet JR > Clear it ASAP, Off tank /Wizard aoe it (red potion to lure it, Suggest Off tank to do it) healer got to heal off tank, quite painful when it hits together, around 2k plus.
Baphomet > Summon Vegence Hollow > Either Off Tank Kite it or Clear it, Cause this mobs Move in VERY VERY Slow pace, just need to keep provoke it (kite when you got two off tank, as for second wave of Bap jr and 2nd vegence hollow)
Baphomet > Death Scythe Attack > Second /Third Threat, do not stay with your comrades in 10m
Strategies
Main tank Lure Baphomet to the Left and stick around to the wall, building the threat as much as possible
Off tank, (1 or 2) lure the red one to right, and keep the blue on the right (to avoid the red bull slow the main tank)
Main Heal on Main tank, Sub heal on Sub tank (1 or 2)
DPS down Red Bull (since got aoe slow) and then Blue bull next, then Boss will be the last
Once Red/Blue Bull are down, Aim for the boss, beware of the Black Whirlwind and Death Scythe Attack
Summon Baphomet JR on 60% hp, Off Tank are require to Red Potion and tank it, everyone help to clear adds (beware of Black Whirlwind when you clearing it)
Summon Vegence Hollow on 50% hp, kite if got 2 off tank, or just kill it
Summon Baphomet JR on 45% hp below, Same process
Summon Vegence Hollow on 30% hp below, same process
By the time you should be hitting the boss already good luck
*some tips for Humbaba, and Baphomet
For some raid party might prefer luring out the bosses and reset the adds, or luring adds and reset the boss, is up to you guys which path to decide.
Just make sure if that method does not work on your team, I advice that you to switch your method, but not too often (as actual experience on raid require some times to learn)
And be tolerate with your raid members which method to use. (The main goal is to clear the raid dungeon, not to win an argument which method are better)
*Baphomet Hardmode* 3/4
1st Boss Blue Bull
Blue Tornado - DOT 2k above, Deadly, walk out of it. (CD are around 20s)
Blue Wave - 4.5k above, sometime freeze when staying too long on the aoe targeted (CD are around 20s)
Lightning Aoe - 4.5k above, target member that have far-est range from the boss (CD are around 25~30)
Summon Bomber (Blue Basilik) - HP 15k, suicide deal 4.5k damage Above on melee (Despawn around 10 second) (CD are around 20s)
Summon Red Bull - 40% below, 175k hps, normal hits 1k above. With Lightning Aoe dealing 2k above (same as the origin boss lightning, aim the far-est)
Freeze Attack - Random Freeze time, 5~15 seconds ( not sure how it work, but just make sure run out of the Blue Wave)
Enrage II - Boost himself with attack and defense, after 7~10 minutes Engage.
Overall Process
Blue Bull > Blue Tornado > walk out of it
Blue Bull > Blue Wave > walk out of the aoe ASAP
Blue Bull > Summon Red Bull > off-tank taunt it, or Main Tank tank both if geared
Blue Bull > Summon Bomber > Everyone got to alert from this spawning, it target on random person and spawn next to you, Just keep running from it (wiz/sor Frost Diver it) kill it ASAP
Blue Bull > Freeze Attack > as long you stay away from Blue Wave ASAP, you won't get caught by it.. or else eat the wave like a baws
Blue Bull > Lightning Aoe > Off tank with more than 6k hp stay in far-est from boss to tank it
Blue Bull > Enrage II > (DPS got problem) once you get to know how to dodge, make sure your second run full dps ASAP, if not.. you get what i mean..
Red Bull (adds) > Summon Lightning Aoe , similiar to the boss, just make sure your off tank always stay at the far-est point
Strategies
Main Tank are suggest to build threat for 10 second, follow by DPS group
Healer just keep healing and Dodge (Blue Wave, Blue Tornado, Bomber) when it spawned
DPS just dps.. and Dodge (Blue Wave, Blue Tornado, Bomber) For Range Dps, Clear the Bomber to avoid any 1 hit ko happens
Around 40%, Red Bull will spawn. (usually i tank both, it not really hard to tank both since Blue Bull always cast Skill)
1 Off tank Stay at the Far-est to tank the Lightning Aoe all the time. (Off Tank can time the lightning Aoe CD and help abit on dps, or just stay at the entrance tank it)
Suggest the Off Tank stay at entrance all the time when second Bull is spawned. (double lightning Aoe @_@)
*Notes
Just make sure the blue bull going to Cast everytime he do special moves (the blue wave is.. Pattern more than badminton) *msian joke
As long you dodge most of the skill, you are fine to clear it without any problem
2nd Boss Red Bull
Red Whirlwind - DOT 2k above, Deadly, walk out of it. (CD are around 20s)
Red Wave - 4.5k above, sometime it randomly target ._. (CD are around 20s)
Lightning Aoe - 4.5k above, target member that have far-est range from the boss (CD are around 25~30)
Summon Bomber (Boar) - 80% and 10% of boss hp will summon, HP 16k, suicide deal 4.5k damage Above on melee (Despawn around 10 second) (CD are around 20s)
Summon Bear - 70% and 30% hp will summon, Hp 80k, Melee touch deal 2k above. (moving in very slow pace)
Summon Blue Bull - 40% below, 175k hps, normal hits 1k above. With Lightning Aoe dealing 2k above (same as the origin boss lightning, aim the far-est)
Aoe Slow Attack - Slow all group member for 5 seconds ( Deadly when Red Whirlwind is summoned)
Enrage II - Boost himself with attack and defense, after 7~10 minutes Engage.
Overall Process
Red Bull > Red Whirlwind > walk as far as possible, more than 5m
Red Bull > Red Wave > Walk out of the aoe, and stay full hp in case getting wiped (4.5k dmg above)
Red Bull > Summon Red Bull > off-tank taunt it, or Main Tank tank both if geared
Red Bull > Summon Bomber > Everyone got to alert from this spawning, it target on random person and spawn next to you, Just keep running from it (wiz/sor Frost Diver it) kill it ASAP
Red Bull > Summon Bear > Off Tank can provoke it (If dps are good enough just kill it, if not Kite it when you saw bear is coming)
Red Bull > Aoe Slow Attack > Suggest you guys to stay far from Boss like 5m, and seperate stay alert from Bomber/Bear/Red Whirlwind!
Red Bull > Lightning Aoe > Off tank with more than 6k hp stay in far-est from boss to tank it
Red Bull > Enrage II > 7~10minutes (DPS got problem) once you get to know how to dodge, make sure your second run full dps ASAP, if not.. you get what i mean..
Blue Bull (adds) > Summon Lightning Aoe , similiar to the boss, just make sure your off tank always stay at the far-est point
Strategies
Main Tank are suggest to build threat for 10 second, follow by DPS group
Healer just keep healing and Dodge (Red Wave, Red Whirlwind, Bomber, Bear) when it spawned
DPS just dps.. and Dodge (Red Wave, Red Whirlwind, Bomber, Bear) For Range Dps, Clear the Bomber, Bear ASAP to avoid worst thing happen
Around 80% Boar spawned, (for Range DPS , Clear it ASAP)
Around 70% Bear spawned, (for Range Dps , Clear it ASAP) (For Melee Dps, Red potion and kite it) (for the rest, run far from it at least 3m away, Never stick near to it)
Around 40%, Red Bull will spawn. (usually i tank both, it not really hard to tank both since Blue Bull always cast Skill)
Around 30%, Bear spawned again, (Same process)
Around 10%, Boar spawned again, (same process)
1 Off tank Stay at the Far-est to tank the Lightning Aoe all the time. (Off Tank can time the lightning Aoe CD and help abit on dps, or just stay at the entrance tank it)
Suggest the Off Tank stay at entrance all the time when second Bull is spawned. (double lightning Aoe @_@)
*Notes
Just make sure the Red Bull going to Cast everytime he do special moves (Red Wave are much faster than Blue Wave, make sure you get out of it, but sometimes it hit in random target) *i could not explain why it hits randomly ._.
Just dodge and dodge when you need to dodge.
3rd Boss Humbaba
Hug Attack - 1.5k above, depends on yout defense
Cursed Black Circle - DOT 1k~2k, Similiar to Ice Ring, will bind when you stay too long (Extra range for Hard mode)
Entrap - Bind the main tank for 5 seconds
Silence Attack - Silence on single target, or sometimes aoe
Red Wave - 4k~6k attack, deadly with humbaba adds buff, main tank are suggest to stay out of it.
Enrage III - buff himself with abnormal attack/defend/skill cooldown. 7~10minutes.
Summon Deviruchi - 4k hp adds with 500~700 damage
Summon Big Deviruchi - 107k hp adds with 1k damage above. Despawn around 10 second above. Boss Humbaba will get tired and won't do anything
Self Lightning Aoe - casting a blue light ring upon itself, Huge aoe, dealing 4k above (CD around 30 sec)
Adds on the map
Humbaba Pleasure - HP regen
Humbaba Fury - Buff the Boss in certain range, within 15m (need more confirmation)
Humbaba Patient - Heal the boss when it dies
Overall Process
Humbaba > Hug Attack > keep healing main tank
Humbaba > Cursed Black Circle - walk out of it, Hardmode have more Range for this, Make sure Range group need to dodge it as well
Humbaba > Entrap > Assumption, Max Heal if main tank is dying
Humbaba > Silence Attack > shield fortress, protection ki, feral defend if healer is silenced
Humbaba > Red Wave > Main Tank make sure the boss always face you, Range group make sure you always face behind the humbaba
Humbaba > Summon Deviruchi > Off Tank, Wizard clear it ASAP
Humbaba > Summon Big Deviruchi > Off Tank tank it or clear it, will despawn after 10 seconds
Humbaba > Self Lightning Aoe > Time this skill every 30 sec, or tank it if everyone have 5k above hp.
Humbaba > Enrage III > lack of dps, time to change a team i guess? make sure you Humbaba Fury stay out of the range to avoid Boss Humbaba get buffed.
Strategies
Main tank Lure the Boss Humbaba to the left corner, make it doesn't faces your range group.
Healer follow up the Main Tank, Sub healer can heal off tank that tanking the 3 adds.
Dps focus on Humbaba Pleasure, once Pleasure is down, Let the off tank lure to right corner, or more than 20m from the boss to avoid buff.
Dps on Boss humbaba and kill Deviruchi Adds when it spawned (suggest 1 tank that eat red pot and kill it in aoe), ignore Humbaba Fury and humbaba Patients and let the off tank to tank it.
Off tank keep tanking 2 adds (fury +patients) DPS hit boss, or aoe Deviruchi, and Main Tank keep Boss face away from Range Group + dodge skills
Off Off Tank (if you got 3 tank or Warrior), can help clear deviruchi / help lure Big Deviruchi
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