Hello... Welcome to my guide to the Soulmaker Class in RO2.
For a heads up im sure this post might have a lot of spelling/grammar errors and forgive me for that but I saw Tsukasa's Cres guide and I haven't seen any real insightful Soulmaker guides so I decided what the heck... Why not I just make one so here goes! (This guide is based off of my personal build and my personal experiences as a Soulmaker)
Table Of Contents
1. Introduction
2. Stats
3. Skill build's(Soulspanker Style)
4. Colosseum
5. Agi VS Int
Introduction
The Soulmaker class is primarily a group advantage class. As far as raiding and DPS goes your not the worst but your not the best! Due to Warpportal's changes to the classes healing capabilities it isn't advised to be a full healer Soulmaker anymore in warpportal's version. That being said you are still one of the most useful things that can be added to a group! Let's get more in depth of the class in the upcoming subjects... Onto Stats!
Stat Builds
Classic Int Build
Int:40
Agi:40
Vit:8
or
Int:38
Agi:38
Vit:18
Full Support(Personally I think this build is crap)
Int:40
Agi:8
Vit:40
or
Int:41
Vit:41
Critical Hit Build(Alittle Extensive)
Int:27
Agi:51
Vit:3
These are all your classic build's of characters. I choose to go a bit differently.
SoulSpanker's Build
Int:39
Agi:41
Vit:8
I personally believe for Soulmakers my build or the classic int build is the best for Soulmakers. We utilize alot based off of crit due to our Links(I'll get into that more later)
Skill's and Skill Builds
Soul Maker Skills
Soul Extinction- Explodes the concentrated magical power of souls to inflict x% of magical attack damage, and inflicts x% of additional DoT for 10 seconds.
Casting Time: 2 second
Cooldown: 5 seconds
Comment: At level 1 this skill inflicts 27% of magical damage and 14% DoT while at max level, the damage increases to 40% and the DoT rises to 20%.
Soul Extinction Mastery- Immobilizes the target for 1 second when Sould Extinction succeeds.
Comment: At max level, the target will be immobilized for 3 seconds.
Mental Breakdown- Inflicts additional damage -x% of magical attack damage - by fragmenting the targets mind. If the target is under Soul Injection, the damage jumps to addtional 5 enemies max. On each jump, the damage is decreased by 10%.
Casting Time: Instant Cast
Cooldown: 1 second
Comment: This skill gives off -20% magical attack damage when it's level 1 while at max level, it gives off 30% magical attack damage.
Soul Extortion- Inflicts x% of magical attack damage every 1 second, for 5 seconds, by taking over the target's soul. The movement speed of the target is decreased by x% when casting is in progress. if the target is under Soul Injection, the damage jumps to additional 5 enemies. On each jump, the damage decreased by 10%.
Casting Time: Instant Cast
Cooldown: 10 seconds
Comment: Level 1, it will inflict 21% magical damage while at max level, it does 31% of magical attack damage.
Death Spell- Inflicts x% of magical attack damage on the target and additional hostile targets up to 10 within 5 meters of the target, and adds Soul Injection debuff to all the targets which received the damage.
Casting Time: .5 second
Cooldown: 1 second
Comment: Inflicts 16% magical damage to the target at level 1 while 22% at max level.
Sacrifice- Sacrifices 10% of the caster's max HP, to inflict damage on the enemy. The enemy receives x% of magical damage plus the amount of the HP that the caster has sacrificed. The target is knocked down for 3 seconds. The caster could die from using the skill due to the HP required to use Sacrifice.
Casting Time: 2 second
Cooldown: 30 seconds
Comment: For 10% max HP, you will inflict 78% of damage to the enemy at level 1 while at Max level you will deal 115%.
Awake: Soulmate- Communicates with Root of Death Worlds to makes its physical manifestation as a soul. Increases damage and movement speed of the caster by x%, and increases acceleration by x%. Recovers all HP of your party and attack squad members within 10 meters of you by x% every time the caster achieves a critical hit.
Casting Time: 1 second
Cooldown: 600 second
Comment: At level 1: the caster will have 10% increase in damage and movement speed, 5% increase in acceleration and 2% HP recovery for the caster and his/her party every time he/she lands a critical hit. While at full level: the caster will have 30% increase in damage and movement speed, 15% increase in acceleration and 6% HP recovery for the caster and his/her party every time he/she lands a critical hit.
Immunity- Inflicts x% of magical attack damage by sending Root of Death Worlds that is manifiested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20 meters of the target to inflict 42% of magical attack damage on hostile targets and recover HP of allies.
Casting Time: 2 seconds
Cooldown: 10 seconds
Comment: When this skill is level 1, the Root of Death Worlds will inflict 77% of your magical damage to the enemy and the waves that spreads will do 31% of your magical damage to the enemies hit nearby. At max level it does 105% damage to the target and 42% damage to the enemies hit by the waves.
Exploitation- Increases intelligence of the caster for 30 seconds by absorbing the souls of enemies within 5 meters of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the casters intelligence by x%.
Casting Time: Instant Cast
Cooldown: 180 seconds
Comment: Level 1 will give the caster a 2% increase in Intelligence while 6% at max level.
Impositio Manus- Increases physical/magical attack damage of party and attack squad members by x% for 30 minutes.
Casting Time: Instant Cast
Cooldown: 1 second
Comment: Your physical/magical attack damage and as well as your party will increase by 2% at level 1 while 10% at max level.
Transpersonal- Increases attack hit power of all party and attack squad member by x% for 30 minutes.
Casting Time: Instant Cast
Cooldown: 1 second
Comment: Your critical hit power and as well as your party will increase by 2% at level 1 while 10% at full level.
SoulLink: Concentration- Increases acceleration and vitality of the caster and up to 5 allies within a certain range by x% for 5 minutes. While spiritually connected, acceleration and vitality of the ally and the caster is increased by x% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to x%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: You and your party's acceleration, and vitality will increase by 2% for 5 minutes at level 1 while it will rise to 10% at max level.
SoulLink: Balance- Makes a spiritual connection with one ally for 5 minutes to increase physical/magical attack damage of the ally and the caster by x%. While spiritually connected, physical/magical damage of the ally and the caster is increased up to x%. If no critical hit occurs, the increase level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: You and one ally's physical/magical attack damage will increase by 2% at level 1 while 10% at max level.
SoulLink: Revive- Reduces the damage taken by the caster and up to 5 allies within a certain range by x% for 5 minutes and increases healing effect by x% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by x% every time the caster achieves a critical hit. The damage taken can be decreased up to x%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: At level 1: The damage taken by the caster and the ally will be reduce to 2%, the healing effect will be increase by 2% and the HP will recovery will be increased by 1% every time the caster lands a critical strike. While at full level: The damage taken by the caster and the ally will be reduce to 10%, the healing effect will be increase by 10% and the HP will recovery will be increased by 5% every time the caster lands a critical strike.
SoulLink: Devotion- Make a spiritual connection with one specified ally for 5 minutes to transfer x% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him/her, that ally recovers x% of max HP instead of dying, and the buff will be removed.
Casting Time: 1 second
Cooldown: 3 seconds
Comment: When this skill is at level 1, 6% damage will be received by the caster instead of the ally who has this buff on. While it the damage absorption will increase to 30% at full level.
Restore- Recovers HP of one ally by x% of magical attack damage.
Casting Time: 2 second
Cooldown: 1 second
Comment: Recovers 44% of HP at level 1 while 64% at max level.
Restoration- Heals one party member by x% of magical attack damage, then jumps to heal all the other members within 10 meters of the specified member. Up to 5 members can be healed, and the healing effect decreases by x% on each jump.
Casting Time: Instant Cast
Cooldown: 5 seconds
Comment: Heals 19% at level 1 while 28% at full level.
Cure- Recovers HP of the target by x% of magical attack damage for every 2 seconds for 30 seconds. Healing is increased by x% every 5 seconds for as long as Cure lasts.
Casting Time: Instant Cast
Cooldown: 1 second
Comment: Recovers HP of the target by 8% at level 1 while 12% at max level.
Dispell- Dispells the movement impairing effects (debuff) on the target with x% probability. The caster can use this skill even when he or she cannot control himself or herself.
Casting Time: Instant Cast
Cooldown: 30 seconds
Comment: It gives you 10% chance to dispel movement impairing effects at level 1, while 30% at full level.
Detection- Detects any invisible enemies within 10 meters of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 seconds with x% probability.
Casting Time: Instant Cast
Cooldown: 30 seconds
Comment: Gives you 20% chance to stun a target after they become visible at level 1 while 60% chance at full level.
Cure Pearl- Generates 5 healing spheres around the caster. When an ally approaches a sphere, it is absorbed by him or her to recover HP by x% of magical attack damage. The ally who has recovered his or her HP using one of the spheres has to wait for 30 seconds before he or she can absorb another sphere.
Casting Time: 1 second
Cooldown: 10 seconds
Comment: Gives 30% HP recovery at level 1 and 44% at max level.
Now that you have a base understanding of how the classes skills work lets get into the 2 major types of builds I believe to exist in Warpportals RO2!
Skill Builds
Single DPS Support Build
(For me personally I haven't chosen what build i want to go yet but i will most likely go this one)
(there is 2 points leftover you can place them as you please)
Now lets inspect the build choice I have made and the reasons for it.
This build will allow you to be a main dps. Not the top of the charts but you can generally keep up with most Sorc's once you have become equal geared with them. Your rotation will generally be Soul Extinction, Sacrifice off cooldown, And Spam Mental Breakdown. Ofcoarse if you ever see your party in trouble your not that serious of a dps so stop what your doing and heal your raid up! Spam Restoration off Cooldown cast Restore and put Cures on everyone! Ontop of that you should already be Casting Cure's on tanks at almost all times to help out the healers. This build has 3 major links you need to take advantage of... Soul Link: Balance will increase you and 1 other person's attack power or magic power another 10% ontop of Imposito Manus, Soul Link: Concentration will increase you and your raid's Vitality(Vigor) and Acceleration(Haste) by 10%! Now Even though this is a group wide buff that can be connected to more than 1 person I Generally tend to stick to just my main one person. It is too hard to coordinate everyone to never move out of 15m and personally with the raids in this game you can manage without them. And Lastly Soul Link: Devotion This link is generally for you and your "Partner" To never die(Or a priest). It will share 6% of the damage they take as well as if they were to receive a killing blow it will remove the buff instead of killing the person. In this build I like to main link to a Wizard for the 10% Magic power/Haste benefits them the most out of any class. And use devotion on a Priest.
Onto the next Build
Full Group Support
My personal opinion on this build... Generally speaking again besides in AoD(Abaddon of Despair) and Certain fights in other Raids you cant manage to keep everything up.
This build is a Full on group support build if you can manage to stay near your party the whole time your duties will be as followed... Keep Soul Link: Revive up on your party the whole time 10% increase healing and 10% less damage is HUGE! (If you are close enough keep Soul Link: Devotion on a tank if not put it onto a healer. And make sure to maintain Soul Link: Concentration on your raid with Soul Link: Revive. If you can manage to do all of this for a whole boss fight you alone will befit your entire raid with 10% attack/Magic Power, 10% Haste and Vigor, 10% Less damage and Increase in Healing as well as protecting the life of someone AND your a healer.
With this build from a DPS standpoint you will just be using mental breakdown constantly on the boss and the second a room wide aoe is going to happen or what not your job is to up everyone to full since your Raid wide and group wide heals are wonderful and your dps in this build will not be substantial or able to keep up with anything you are meant to make sure no one dies and keep your Links up on the raid!
Colosseum
For most people who play this game this is one of the funnest parts of it but can also be the thing that makes you hate this game at most times and I have tended to notice a lot of Soulmakers getting eliminated early on when I'm making it to the last round every time and i have 19 victory medals without ever being boosted by guildmates. So I will just give a little insight to what I tend to do in Colosseum.
Round 1: This round is generally always the easiest everyone is grouped up in the center and most usually low HP, Cast Death Spell and then spam mental breakdown or I personally use Soul Extortion because the damage is applied faster and I generally get one kill from this. After that one kill you can usually get away with just killing some mobs or manage to snatch another kill with Sacrifice for easier passage to Round 2.
Round 2: The death spell trick isn't going to work this one everyone will start with full HP and we are still in the phase of RO2 where "Oh look a noel everyone kill it its squishy and its new" Is still a thing in Colosseum. Most likely your just going to die early on and then you can proceed to try and get some kills. Just accept defeat for that first death get it over with as soon as possible that's what i do. In this round it is generally easy as well you just need to get a kill or two and kill some mobs.
Round 3: Things start to get a little tricker here because you might be one of two noels inside the Colosseum at the time and become prime target for everyone whenever they see your stubby legs running around. Tab target and look for the person that everyone is focusing on and watch and pay attention to how fast the HP of that person is going down. Depending on the speed pick when to start casting Sacrifice I generally will start casting around 5-6k (Half HP) if more than 1 person is focusing them. and the skill generally goes off around 3-4k HP and its a free kill. Continue to do this / tab target and spam mental breakdown/Soul Extortion and wish for the best.
Round 4: This is your hardest round! Harder than winning in the last round and harder than all 3 before combined. i notice most soulmaker use Awake Soul in this round and if you have to... Do it but if you can save it for the last round it is a insane advantage. In this round you are the major target of EVERYONE at all times. The second you res no matter what everyone is usually on your ass for a easy kill. The major advice i have here is DONT BE SCARED. Turn around stop running Soul Extinction one of them, Sacrifice and Soul Extortion or Mental breakdown. Generally because everyone is targeting you when you solo dps someone down no one is going to steal your kill because they are all trying to kill you. I generally kill someone in the time it takes me to die. Ofcoarse the focusing you wont be at all times so you can sneak a kill or two when your not being focused by a well timed Sacrifice but thats it for Round 4.
Round 5: My favorite round! Do not use Awake soul in the begenning you will just be Public Enemy #1. Run around in circles and get your speed elixers ready( you dont need them they just help). In this round its all about solo dpsing the person who is solo dpsing the main target. When you see 5 people and 4 are targeting say for example a priest. Pick out a ranger in the group on the side and start dpsing him down. By the time they kill the target they are on you can generally kill one of them while the attention is elsewhere. Or if your confident enough for that Sacrifice kill steal then go for it. After you die once or twice pop your awake soul! your so fast and mobile in this form that you can chase people spamming mental breakdown and get some free kills. Once your in 1st or second you need to kill porings. Not only do they effect your rank(Slightly) They prevent the melee's from getting a 200% attack buff which will be the end of you and everyone else in your Colosseum. It is no fun but sometimes when your in first with a couple kills ahead and some porings.. NOT the whole round but for some time hide in a side room because your inevitable death will happen and you want to be as high up on the charts while the others lower themselves some more. You could lose and drop a rank during this time but then you also wont be a main target when you do decide to run back out at about a minute for a final kill to secure your win.
Agi VS Int
This is all about the Radiant Runes you will be using. Personally this is a no brainer As your crit is already generally low from receiving almost no Agi from gear you need it to boost your links more and keep up in dps if you go full dps build(Crit heals are nice too in support mode). Currently in full Colosseum gear and some AoD I have 29.01% crit which isn't bad but that's with all Agi gems and a guitar+afro costume combo for another 2% crit. This is all personal preference as well. If you could care less about buffing your links and if you feel you can dps more with just base hitting an extra 100 dmg on an ability instead of 5-8% more crit chance to do double damage. I havent done the math or anything to figure out which is best yet but so far I am liking and will be staying with the 30% crit rate.
I was going to have a ending of raids and stuff but I think I ended up covering those subjects in the Skill Build section. I hope you guys enjoy and this is at least helpful in some way to you Soulmakers who will read it out there!
If you have any questions further and notice I am on. Toss me a whisper and I can try to help in any way i can .
From your friendly neighborhood Soulmaker
Soulspanker