Tuesday, March 5, 2013

Ragnarok Online 2 Raid Guide by 2pid2pid

-Raid Guide-

* Revamp and updated my guide *
Greetings guys, just writing this guide out of boredsome hope you guys enjoy it. I suggest you guys try the arena out and gain some Battle experience first before you start reading this guides.



Strategies

Main Tank - Lure it and build up Threat. Dodge all the aoes and drag the boss out of the aoe for melee DPS to maximize their burst damage.
Off Tank - Your job is to ensure all the Adds look for you. To do so, (spam Red potion) (reason behind this is, Red Potion > Healing > Threat in terms of luring Adds)
Melee DPS - Be catious about your HPs, if Front doesn't have LOR, make sure you keep yourself Survive all the time.
Priest - Keep up with Heal/ Aspersio / Ulti heal/ Bubble on Main Tank, 2nd priest are assigned to Heal Sub tank or Off Tank.
Sorceress - LOR depends where your raid leader assign you.( Either Melee or Range Group) DPS when the situation is not critical, Deluge when Everyone hp are below 70% Assist Heal*when prz busy*
Range DPS - Start your burst Damage After 10 seconds (for Main Tank to Build up Threat). Wizard are require to help AOE adds when Off Tank lures it.

^ every single Classes need to learn how to react upon AOEs, Adds. 
^ On circle Aoe, Move out of it (Fire Ring, Ice Ring,Poison Ring, Electric Field, Red Electric Field,Single Wave )
^ On Adds, Leave it to Tanks
^ On AOE like Gearbog, Driller, Pertus, Deluge it.




Basically a standard group that able to down 6/7 of the arena. (as for hardcore you can do w.e form you like)

1 Main Tank (Monk,Knight,BM) 
1 Off Tank (Monk,Knight,BM)
1 Wizard
1 Sorceress
1 Sorceress (Again LOR/Deluge)
1 Priest
1 Priest (Again as in Heal Off tank/Mates)
1 Ranger (buff me please)
^ Standard, enuf say

Last 2 would be,

1 Rogue (MOD, but it only works for rogue T_T, and 2% crit)
1 Assassin (DPS DPS DPS, and 2% crit)
1 Warrior ( Imma Off Tank with AOES, and Battle howl if there is no Knight :D )

Or W.E you like, suggest a dps ^ as in vador/Giant Driller as a minimum requirement.


Standard HP (to avoid 1 hit ko)
Main Tank for Knight/Monk 6k above, BM 8k above. After buff
Healer/DPS 4.5k above. After buff





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*PVE Arena*


1st Boss -Gearbaz-
-Whirlwind AOE - Similiar aoe to Xeno Spider, Giant Driller.
-Spin Attack - Melee Range, 2k~3k. (Usually on Tank)
-Summon Flying Gear - Adds, 1k per hit (not really sure, cuz they die.. too easy)
-Enrage I: Buff overall Damage, is deadly when it buff and Whirlwind, usually wipe out for 4.5k HP below





Strategies - Break into two group


Melee Group
Main Tank make sure it does not face your Range Group
Off Tank Help clear Adds, Stay away from Spin Attack and Dps from Behind/Side of the boss
Melee Dps help clear Adds, Stay away from Spin Attack and Dps from Behind/Side of the boss


Range Group
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
DPS Sorc help DPS, Deluge when Whirlwind AOE
FS Sorc Help Heal, LOR, Deluge When Whirlwind AOE is casted
Ranger DPS boss
Wizard Help Aoe Adds








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2nd Boss -Entraion- Enuf say, eat my Wave
-Headbutt Attack : Aoe that hits everyone, 2~3k damage.
-Single Wave : A Single Wave that hit whoever stand behind the main tank.
-Poison Ring : Walk away this Ring to lessen the pressure of a priest healing you ( it doesn't matter how good you can out-tank the PS, It matters when your priest are unable to out-heal the dmg)
-Summon Bug : 16k hps adds that heal Entraion
-Enrage level 1 : gotta check later.
-Silence level 1: Silence for 5second (usually on Main tank)



Strategies - Break into two group

Melee Group
Dodge Poison Ring
Main Tank make sure boss does not face Range group, Adjust position when Poison Ring is casted
Off Tank Help clear Adds, Stay away from Poison Ring and Dps from Behind/Side of the boss
Melee Dps help clear Adds, Stay away from Poison Ring and Dps from Behind/Side of the boss


Range Group
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
Sorc Dps, Deluge when he cast Aoe, and Deluge beforehand on 10% hp left
Ranger DPS boss
Wizard Help Aoe Adds








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3rd Boss -Vador Z, Vador Y- RRRRRRRAGE QUIT 10minutes


-Vador Blue- (vador Y)
-Clamp Attack : a single Stun hit on single target, (usually target on Off Tank)
-Fire Ring : DOT, 1k above, depends on defense
-Summon Vador I: Boss HPs 70% and HPs 30%. 35k hp Adds, 400 per hit.
-Enrage II: When Two Brother got seperate for long period, it will rage. boost overall damage. (50m or more)
-Enrage III: After 10mins, you are dead Meat.


-Vador Red- (Vador Z)
-Machine Gun : a multiple hits on single target, (usually target on main tank)
-Ice Ring : Boss Below 80% hp will cast, Dot, 1k above, depends on defense, It Freeze people whoever stand on it too long.
-Summon Vador II : hp 40% will summon, 80k HP.
- Enrage II: When Two Brother got seperate far for a certain period, it will rage. boost overall damage. (50m or more)
- Enrage III: After 10mins, you are dead Meat.



Overall Process

(P.S, you can do Red 1st only change to Blue) Reason why prefer Blue over Red is, it will add pressure to overall play game when Ice Ring are cast, more pressure.

Down Vador Blue to 70k~40k, then switch target to the Vador Red one.

Down Vador Red ASAP, then change to Vador Y (ish better that Vador Blue left 10k by then)

Never ever seperate those two more than 50m above. or it will Buff Enrage II

or Else, after 10 minutes, prepare to get wiped. This Boss require to maximize damage on the boss.



Strategies - Break into two group

Melee Group
Dodge Fire Ring
Main Tank require to adjust position from Fire Ring/Ice Ring and space for Melee to dps
Off Tank DPS as usual, Stay away from Fire/Ice Ring, Red potion yourself and lure to Range Group to aoe (Vador I), Provoke Vador II and keep it on your side
Melee Dps help clear Adds(vador I), Stay away from fire Ring and Dps


Range Group
Dodge Ice Ring (alert when start hitting Vador Red)
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
Sorc Dps, Deluge when overall Range Group hp fall below 80%
Wizard Help Aoe Adds (vador I), DPS Boss when cleared
Ranger DPS boss




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4th Boss -Xeno Spider- Hammer Hammer hammer..

-Mana Suction - usually on main tank
-Hammer Aoe - Hit and stun everyone on boss sign. 4k~4.4k
-Summon Bomber - Adds, deal 1k above on close range.
-Summon Repairer - Below 60% HP, 110k. heals Xeno Spider
-Twins Hammer Aoe - Below 15% hp, will do Hammer Aoe twices. 4k x2, Only cast once.
-Red Electric Field - DOT 1k above



Strategies - Break into two group

Melee Group
Dodge Red Electric Field
Off Tank Help clear Bomber/ Repairer since it move very slow pace, Dps Boss after adds is cleared
Melee Dps help clear bomber / repairer, Dps Boss once adds is down

Range Group
Priest keep heal, Assumption/ Max heal when Main Tank fall behind 30%
DPS Sorc help Dps, Deluge when overall Range Group hp fall below 80%, or after hammer Aoe is casted. Deluge Beforehand when boss reaching 10% hp, Twins Hammer aoe coming.
FS Sorc help heal, Deluge same as DPS Sorc
Wizard Help Aoe Adds (vador I), DPS Boss when cleared
Ranger DPS boss







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5th Boss -Giant Driller- the summoner
- Driller EX- Similiar aoe to Gearbog, Giant Driller, Machine, Deluge it (CD around 20 seconds)
- Mid-Range Circle Ring - Deal 2k above damage in Middle Range.
- Summon Golem I: HP 15k, dealing 500 per hit. (spawn more than 8 over time)
- Summon Golem II : HP 50k, dealing 500 per hit. (spawn one at over time)
- Summon Driller : HP 30k, dealing 1k above per hit. (spawn two over time)
- Summon Rat Repairer : Boss below 40% Hp, HP 45k, healing Giant Driller
- Earthquake : DOT 3k Above in aoe, deadly skill
- Enrage III: Similiar to Vador Y,Vador X. It will Rage if your dps are too slow.



Strategies -Split it into two group

Melee Group
Dodge Earthquake
Stick as close as possible, to avoid getting hit by Mid-Range Circle Ring
Main tank got to adjust not too far from the group (save time and distance from luring the adds to Range) (protection Ki,Shield Fortess, Feral Defense on Driller EX)
Off Tank are require to Red potion when Adds spawned, And drag it to Range group for (wiz /soc to aoe it ASAP) (protection Ki,Shield Fortess, Feral Defense on Driller EX)
Melee Dps will help aoe or Hit the boss in Very Very Close Distance


Range Group
Dodge Earthquake (beware)
Priest Heal from far range, not middle range, around 25m away from tank Assumption/Max heal in critical situation
Sorc DPS help LOV, Deluge when Driller EX is casted. 
FS Sorc Help LOR/ Deluge when Driller Ex is casted.
Wizard Help AOE and dps boss after Adds are clear. Frost Nova if adds are hitting Priest
Ranger just dps boss







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6th Boss -Pertus- My adds will numb you
- Lazer BEAM! - Randomly target, Single, and deal 2k ~3k depends on your defend.
- Summon Bug I - Bug that have debuff, Slows and maybe skill cd longer
- Summon Bug II - Bug that have debuff, slow, cd, Splash attack + silence. (beware not to lure it to healer)
- Freeze Screen Attack - freeze everyone and aftershock 3k above with a stun 2 seconds (CD roughly 30 seconds) 
- Electric Field - DOT 1k above in aoe



Strategies - Split it into two group

Melee Group
Dodge Poison Ring and Electric Field
Main tank got to adjust alittle far from the group (save time and distance from luring the adds to Range)
Off Tank Deal to two situation,
Situation 1: Bug I spawned,lure it to Range and clear it ASAP
Situation 2: Bug II spawned, lure it to mid range and clear it ASAP (If not cleared, Red Potion it and run a big circle around the Range Group)
Melee Dps will help aoe or DPS the boss


Range Group
Priest Heal, Assumption/Max heal in critical situation (Freeze attack)
Sorc DPS help LOV, Deluge when Freeze Screen Attack is casted. 
FS Sorc Help LOR/ Deluge when Freeze Screen Attack is casted.
Wizard Help AOE and dps boss after Adds are clear. Frost Nova to deal with Situation 2 (refer to Melee Group)
Ranger just dps boss

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